Trains, planes and Seattle supercommuters

Reprint: Seattle Times For two years, technology product manager Ned Hayes would rise before the sun at 4 a.m. every Monday to drive to SeaTac airport from his home in Olympia. He would hop a flight to San Jose, Calif., and arrive at his workplace in Palo Alto just in time for the weekly 9:30 […]

PARC – GigaOM Mobilize Conference Interview

PARC Mobile Applications: Principal Product Unit Manager At PARC (Palo Alto Research Center), I was the primary product leader in creating the Meshin platform and mobile app. Meshin analyzed communications in real-time and provided insight into your activity with a new user experience on Android and iPhone.

PARC – DICE Interview

PARC Mobile Applications: Principal Product Unit Manager At PARC (Palo Alto Research Center), I was the primary product leader in creating the Meshin platform and mobile app. Meshin analyzed communications in real-time and provided insight into your activity with a new user experience on Android and iPhone.

ARO at Vulcan Labs

Vulcan Labs: Director of Product At an internal startup within Vulcan Labs, I led product management alongside a brilliant engineering and design team. Together, we created “Aro,” a new semantic application that surfaced entities inside of communications and provided a quick and easy user interface to take rapid action. We delivered applications for Paul Allen […]

Future of Technology: A Few Predictions

I recently gave an interview to a pair of researchers about what I thought was coming in future technology. (transcript follows)  Thanks to many for re-posting! 1. INVISIBLE A couple things I think are essential about technology. Really good technology should be mostly invisible to the user. Technology in general should be something that lets people get […]

Glasses as the Ultimate Interface

Brain interface glasses! I have to admit this has been my ultimate dream, for a long time. In fact, I even wrote a chapter in my technology book about “invisible” or nearly invisible interfaces as the wave of the future.   In February 2008, there’s finally a high-fidelity brain to computer interface — they even have an acronym […]

Multi-Modal Computing – What it could mean

In 1998, there were research groups looking at multi-modality, and by 2000, folks involved in standards creation were already thinking about multi-modal inputs. Today, Google has a group devoted to multi-modal inputs, although the Wiki is a little bare. New stuff over at IBM on this topic. CTG (from whom I borrowed the accompanying graphic to this post), specializes in multi-modal […]